next up previous contents index
Next: C.9 Other Changes Up: C Version 1.1 Previous: C.7 Copy Texture and

C.8 Texture Objects

A set of texture arrays and their related texture state can be treated as a single object. Such treatment allows for greater implementation efficiency when multiple arrays are used. In conjunction with the subtexture capability, it also allows clients to make gradual changes to existing texture arrays, rather than completely redefining them. These additions match those of the EXT_texture_object extension, with slight additions to the texture residency semantics.



Chris Frazier
Fri Jan 26 00:35:49 PST 1996